Depending on how you approach Dying Light 2, this may be a smart move from Techland. Of the two important characters in the first half of my playthrough, one cropped up in a side quest which was completely ignorable and the other was never seen again. Oddly, however, many of these characters, some of whom are major players in the early hours, seep their way into side quests. There are standout characters that you will begin to care for with backstories spanning years prior to your arrival in the city, and with optional dialogue, you'll often find yourself digging into their pasts to get a better sense of what came before. In fact, while the branching narrative is certainly flawed, it is a marked improvement on the excessively dull story of its predecessor. Come For The Zombies, Stay For The CharactersĪll of that isn't to say Dying Light 2's story is all bad. Siding with the Survivors is nearly always recommended, purely because it makes traversing the city that bit easier. Where it is supposed to indicate who runs each district, in reality it's just aligned with whichever perk you prefer from each offering. This disappointing lack of obvious impact trickles down into side content such as electrical or water power points, which allow you to assign control to one of the game's two factions. And even on a simpler level, having a Telltale-like "X will remember that" warning system would have been a warmly welcomed addition to help keep track of how your choices were impacting the narrative. Techland is clearly going for a dynamic system where you can chop and change sides, but more often than not the system proves to be lacking the nuance and complexity that it really needs. One series of missions saw me betray a community and kill a close member of theirs, only to be invited into a secret meeting without a single mention of the whole ordeal just a half hour later. Maybe a character dies or you betray a faction, but across over 30 hours with the game, I never once came to a devastating realisation that the wrong choices had been made or that the story had been impacted much at all. We were promised world-changing consequences, but Dying Light 2 has a real issue of letting you know what impact there actually is. But while in many ways this approach to storytelling is a step forward, the result and surrounding content takes it two steps back. You'll often be forced to choose between advancing your own cause or helping others, and the game likes to make a big deal out of each of these occasions. Joining the focus on world-building is an expanded effort in storytelling, as Dying Light 2 introduces a dynamic and branching narrative that you'll steadily become more involved in.
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